The ins and outs of Alternative App Stores

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David Jones from Streethawk and Paul “The App Guy” Kemp are two very sharp minds in the mobile world. CodeNgo co-founder Chris Jones had a chat with both of them. The focus of course is about Alternative App Stores, and what alternative app stores can do for developers, but covers wide ranging topics from subscription… Read more »

Mobile games development: The key to survival

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Games development can be fun. But fun does not pay the bills, if you intend to live as a games developer. The economic viability of being a games developer is constantly being questioned, and with millions of apps now available, should you be getting to mobile games development at all? First comes the notion that… Read more »

4 things to consider when outsourcing your app development

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Today we are speaking with Branislav “Banne” Gjorcevski, the CEO of IT Labs, a global technology company that offers mobile and custom software development and technology consultancy. They have been in business since 2005 and have the luxury of 100 team members. IT Labs is in the process of launching their own techcelerator and venture… Read more »

Games, apps and profitability – How to succeed in the apps world

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Articles on the profitability of app making never seem to stop. A barrage of data has been released lately that posts a picture that could be interpreted either way as an app developer. Games still drive the majority of the attention for app revenues and profitability, so naturally the focus is on this genre. The… Read more »

Understanding the non Google Play eco system

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Today we spoke with George Christopoulos, founder of the SlideME app store. We asked him to share tips and strategies on how developers can can better understand the Android ecosystem outside of Google Play. 1. How should developers see the Android Open Source Project (AOSP) and how should it impact their development and marketing strategies?… Read more »

Making money on apps without pushing ads

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The first thing most developers think about when they hear the words “revenue” or “advertising” seem to fall in the same ballpark as the terms CPM and impressions. These old conventional methods of advertising are becoming more antiquated as new categories of applications arise. Ad pushing, interstitials, and smart-wall banner networks promise to draw in… Read more »

How the EU will change your app business in 2015

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Starting in January 2015, a fundamental shift will happen in the EU affecting all app developers. If you are doing business in the EU (as defined by an end user in the EU downloading your app), you will have to start paying VAT (value added tax, or sales tax, GST, whatever you may call it)… Read more »

Minor adjustments to your app creative = huge increase in downloads

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The Mobile App Minute has a fascinating segment on the Road Riot mobile game from Tango. By simply doing some A/B testing on the app icon, Tango had huge results in driving more app downloads. Learn what changing your app icon can mean to you, and how to go about doing it. Some insights from the… Read more »

3 key principles when making games for kids (and profiting)

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Making apps for kids can be incredibly lucrative. In the US alone, kids generated $2 billion of games revenue last year (we are assuming generated = harassing their parents to pay).  A staggering 83% of kids aged 6-13 say the use/download apps, and they use apps an average of 24.5 times per day on their… Read more »