Over the past few years, Android has become the most popular mobile operating system in the world and Google Play store is the most popular go-to place for users when finding an app. As a developer, often the most difficult questions after finishing an excellent app are: How am I going to earn money from… Read more »
The return of Microsoft as a mobile force?
Windows Mobile has in large part been heralded as a pretty good and sleek operating system. Consumers however, have not caught on at all, and Microsoft’s market share in the mobile OS market has been minimal. With Windows 10 and some strategic moves, it could mean the return to mobile relevance for Microsoft for a… Read more »
How the EU will change your app business in 2015
Starting in January 2015, a fundamental shift will happen in the EU affecting all app developers. If you are doing business in the EU (as defined by an end user in the EU downloading your app), you will have to start paying VAT (value added tax, or sales tax, GST, whatever you may call it)… Read more »
3 key principles when making games for kids (and profiting)
Making apps for kids can be incredibly lucrative. In the US alone, kids generated $2 billion of games revenue last year (we are assuming generated = harassing their parents to pay). A staggering 83% of kids aged 6-13 say the use/download apps, and they use apps an average of 24.5 times per day on their… Read more »
Will the death of PSMS bring on the dawn of direct billing?
Success in in-app payments require a great deal of things coming together. First, your app has to be compelling and the item the user purchases has to be priced right and provide a value to the user. Then the payment experience needs to be seamless. In the now over a decade long history of mobile… Read more »
The Virtues of In-App Purchasing
by Lotaris In-app purchasing is set to become the dominant source of revenue for apps, ahead of revenue for paid-for apps and advertising, according to a new report by Gartner. The report predicts that in-app purchasing will increase from $4.5 billion (17.2% of all app revenue) in 2013 to $36.8 billion (48.2%) by 2017. Distimo’s research… Read more »
The Future of Alternate App Stores
Ever since the $1.9 billion purchase of 91.com in July by Baidu, many people who hadn’t paid much attention to app stores outside of iTunes and Google Play have all of a sudden taken notice. Since the health of the alternate app store ecosystem is an area near and dear to us, we felt it… Read more »
Samsung adds new in-app billing capabilities
From Samsung Dear seller, This is the Seller Office team. Thank you for your continued support of the Samsung Apps Seller Office.We are proud to announce that the development of In-App Purchase 2.0 is complete, and ready for our customers to use, and ask you to read the information below. In-App Purchase 2.0 launch date… Read more »
3 reasons the key to unlocking mobile app bonanza lies in Russia
Being a mobile app developer may often be compared to going to Las Vegas. But at least in Vegas you typically get much better than 1 in a million odds, but with both Google Play and iTunes reaching 1m apps each, dropping your app in the app store means absolutely nothing (unless you hit the… Read more »
The perils of in-app billing
The selling of digital goods from inside your app with ‘in-app billing’ is a very good business model to aim for as all signs point to this ‘freemium’ type of model being the most successful strategy for selling content on the app stores, in particular for mobile games. The growth has been tremendous, and in… Read more »